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Market effect of visual spectacles:from attractive movies to VR movies(PDF)

《长安大学学报(社科版)》[ISSN:1671-6248/CN:61-1391/C]

Issue:
2020年06期
Page:
106-112
Research Field:
新闻传播
Publishing date:

Info

Title:
Market effect of visual spectacles:from attractive movies to VR movies
Author(s):
HUI Yang HOU Jing HAN Xue
(School of Humanities, Chang’an University, Xi’an 710064, Shaanxi, China)
Keywords:
cinema of attraction VR movie trade organization immersive communication VR market whole VR industry chain virtual reality technology emotional cognition
PACS:
J905
DOI:
-
Abstract:
In order to study the market potential of virtual reality (VR) movies, this paper traces traditional cinema and VR movies to their sources, and analyzes the status quo and future of the VR movie industry development. The research finds that VR movies allow the audience to directly enter the narrative background of movies as the first person to experience physical cognition and perception, and the technological upgrade in virtual reality gives the audience an authentic and immersive experience. However, limitations in the development of technology, low cost effectiveness of R&D investment and content development hinder the development of the VR movie industry. Therefore, this paper proposes that it is necessary to strength the systematic policy support for the development of VR movie industry by stepping up the cultivation of talents of expertise and enhancing the technology level, improving the multisensory stimulation and emotional cognition of the audience through the form and content of VR movies, further expanding the market potential of the VR movie industry which fully integrates technology and art performance by way of trade organizations, and embrace the new age of VR movie.

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Last Update: 2021-01-29